product design

Why You Should Be Embracing ‘Inclusive Design’

Today is the International Day of Persons with Disabilities, promoted by the United Nations since 1992 as an understanding of disability issues and to mobilize support for the dignity, rights, and well-being of persons with disabilities. I find this an excellent opportunity to reflect on the choices we make as designers of the modern digital revolution in embracing inclusive design for our products.

Product companies are increasingly aiming for an equitable relationship with its diversified customer segments. Designers in the ‘customer experience’ and ‘user experience’ field whose primary focus was streamlining user-interactions would have to accommodate a strategic-level thought process in incorporating a 360-degree outlook which includes a product’s physical & environmental aspects besides UI. For design professionals, therefore, the boundary between ‘industrial design’ and ‘experience design’ has blurred exponentially as customers evolve and companies remain committed to delivering business value.

As a consultant, I am involved in the framing of a viable design strategy for digital systems and applications, and it becomes imperative that I acknowledge the ambiguity of connecting the product goals with user needs and make amends in advocating a design which is inclusive for all. In more specific terms, that means integrating a systems design that reaches out to the masses by helping them achieve their objectives regardless of the physical and mental hurdles. In the words of the legendary Steve Jobs lies vital clues for designers in approaching products from the context of an ‘inclusive design’ which is engaging.

“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer – that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.”

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Understanding The Scope of Lean UCD Methodology

from Using the User-Centered Design (UCD) and Human-Centered Design (HCD) Methodologies, this is an attempt to capture the meaning and to introduce the ‘Lean UCD’ framework.

As a consultant and architect, I’m privileged to be using both the User-Centered Design UCD) or Human-Centered Design (HCD) frameworks in complex projects, and it’s natural to have pondered over the difference between the two. These frameworks have helped me set aside deep-rooted biases and bring empathy into product designs which the end-users were delighted to use. I did write about the difference between Usability vs UX some time ago, though I always wanted to present a third approach to this methodology called Lead UCD that I predominantly use in the context of reactive product design strategy, in that, I’ve to strategize upon a user-friendly product within limited time and budget and with no prior knowledge of its background is critical. The challenge would be judging user behavior patterns purely based on cynical user data.

While bringing a user-centric focus on the problems individuals & teams often consider several frameworks to reach a consensus on the design in collaboration with cross-functional leads particularly in the guidance of a UCD expert. So what would be a better framework to follow – UCD, HCD or a Lean UCD? Read on.

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This Could Solve The Magic Mouse Cable Riddle!

I came across this amazing Qi pad discount article (source below) that sparked a design inspiration, as my mind went back to the September Apple Keynote which introduced Qi wireless charging support for the newer iPhone 8 and X series. Among the other impressive concepts that I’ve seen is the IKEA wireless smartphone charging built into ubiquitous, everyday objects. Advancing this concept of wireless charging to even greater lengths with the Magic Mouse 2 might help reduce the cable cobweb from our daily life.

IKEA Wireless Charging System

IKEA Wireless Charging System

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Groopy - Mobile App

Groopy – Designing a Community Mobile Experience

A detailed piece on how I designed Groopy in redefining a community experience

When the launch of the Business Edge Alumni Network was proposed I became involved in designing the brand identity for the group beginning with my research on the diverse community. This network is a place for industry professionals to leverage their collective aspirations and experience in advancing career growth within Canada. The network today is coexisting through the WhatsApp platform which entails several privacy issues. I believed, this privacy concern needed to be addressed, where the need to give personal information to make connections online could be prevented while the data could live on the encrypted servers. Most importantly, my goal was to integrate a community professionally moving away from the core definition of ‘social networking’. The overall focus of this inspired me to conceptualize a mobile app which I named ‘Groopy’.

Background

Social media has built a phenomenal character for users in a ‘social networking’ environment and allowing them easy transaction of personal data such as text, images, video, and opinions in general. My first concept banked upon connecting people outside of the typical ‘social networking’ definition, a professional network that is nurtured in exchanging views but those which are not meant to be ‘shared’ outside the realm of the network due to its structure of belonging only within the current stream of thought. Thus the goal of Groopy is to connect groups of people on an enterprise platform as illustrated below, and it’s an antithesis of a social network.

Social Media vs Groopy Platform

An overview of how Groopy differs from conventional Social Media.

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Co-Creation in Hiring for UX

The Role of Co-Creation in Hiring for UX

A case for using a ‘co-creation’ process for hiring UX Designers.

I prefer working in a Co-Creation design process for products, which looks like this.

DEFINE (The Problem) ⟶ ORGANIZE (The Information) ⟶ CONCEIVE & ANALYZE (The Ideas) ⟶ BUILD (The Prototypes) ⟶ DISCUSS/ITERATE (On The Feedback)  ⟶ IMPROVE (The Design). Loopback until I get to a design solution which works for the user in a co-creation process.

The purpose of a ‘Co-Creation’ session is to assemble a group of people you’re designing for and include them in the design process.

This ensures that, of all the other things, I get a chance to capture divergent insights in drawing an empathetic view of how a product could be perceived and used. So why not use the co-creation process in hiring for UX?

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