usability

Side View Mirror

Revisiting Toyota’s Mirror Control Mapping

This happened to be my first experience driving a Toyota Corolla that gave me my brief moment of ignorance and embarrassment and also reminded me, yet again, of the value of standardization in common design practice. Car manufacturers have strictly adhered to standardization practices such as the placement of the foot controls like the brakes, the clutch, and the accelerator. Then with the two stick knobs – one, with which we control the speed of the windshield wipers, and the other stick control for the directional lights, both residing in a ‘V’ shape behind the steering wheel. Similarly, there are standards which dictate where the driver’s seat should be positioned — left or right, depending upon the country you’re driving the vehicle. These are some of the standard laws & features that exist for any make of a car or country regardless of the geography, though I realized soon enough that the side mirror controls do not seem to figure on that list of standard design practices. The mirrors play a vital role in the manoeuvring of the car. Also depending on the height of the driver, they need to be adjusted to fix the viewing angle of incoming cars in traffic on both sides, and I was left confused in operating this standard procedure on the Toyota Corolla which I will talk about in detail later in this article. Mind you, in some countries, the side-view mirrors are manually controlled from inside the vehicle and I am not referring to those mechanisms in this article, those have a well-defined conceptual model.

Luckily, I was reading the expanded version of Don Norman’s classic The Design of Everyday Things or DOET and found my answer through the importance & criticality of standardization in relation to cars. The book mentions that “standardization provides a major breakthrough in usability” in reducing user’s confusion; although machines or tasks could continue to remain complex per se, just as driving a vehicle is, once standardization is integrated within a particular device or machine the user feels justifiably confident in meeting their desired goals. (p. 248; Chapter 6: Design Thinking) Take the example of driving a car, once you familiarize and develop the skills of controlling the vehicle you could pretty much be driving any make or model at anyplace in the world.

A little background about DOET which is an insightful discourse on ‘human psychology’ (previously published as The Psychology of Everyday Things or POET), and a must-read if you’re in the profession of designing interfaces, human-computer interaction, or product consulting. The key emphasis of the book is to promote the importance of developing products that fit the needs and the capabilities of people in creating usable products that align with the psychology of the users to accomplish the purpose for which they are designed. For now, though, I was keen to set out and tackle the task of reducing the confusion from a complex mechanism of the side view mirror controls in this particular make of Toyota Corolla.

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Why You Should Be Embracing ‘Inclusive Design’

Today is the International Day of Persons with Disabilities, promoted by the United Nations since 1992 as an understanding of disability issues and to mobilize support for the dignity, rights, and well-being of persons with disabilities. I find this an excellent opportunity to reflect on the choices we make as designers of the modern digital revolution in embracing inclusive design for our products.

Product companies are increasingly aiming for an equitable relationship with its diversified customer segments. Designers in the ‘customer experience’ and ‘user experience’ field whose primary focus was streamlining user-interactions would have to accommodate a strategic-level thought process in incorporating a 360-degree outlook which includes a product’s physical & environmental aspects besides UI. For design professionals, therefore, the boundary between ‘industrial design’ and ‘experience design’ has blurred exponentially as customers evolve and companies remain committed to delivering business value.

As a consultant, I am involved in the framing of a viable design strategy for digital systems and applications, and it becomes imperative that I acknowledge the ambiguity of connecting the product goals with user needs and make amends in advocating a design which is inclusive for all. In more specific terms, that means integrating a systems design that reaches out to the masses by helping them achieve their objectives regardless of the physical and mental hurdles. In the words of the legendary Steve Jobs lies vital clues for designers in approaching products from the context of an ‘inclusive design’ which is engaging.

“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer – that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.”

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Understanding The Scope of Lean UCD Methodology

from Using the User-Centered Design (UCD) and Human-Centered Design (HCD) Methodologies, this is an attempt to capture the meaning and to introduce the ‘Lean UCD’ framework.

As a consultant and architect, I’m privileged to be using both the User-Centered Design UCD) or Human-Centered Design (HCD) frameworks in complex projects, and it’s natural to have pondered over the difference between the two. These frameworks have helped me set aside deep-rooted biases and bring empathy into product designs which the end-users were delighted to use. I did write about the difference between Usability vs UX some time ago, though I always wanted to present a third approach to this methodology called Lead UCD that I predominantly use in the context of reactive product design strategy, in that, I’ve to strategize upon a user-friendly product within limited time and budget and with no prior knowledge of its background is critical. The challenge would be judging user behavior patterns purely based on cynical user data.

While bringing a user-centric focus on the problems individuals & teams often consider several frameworks to reach a consensus on the design in collaboration with cross-functional leads particularly in the guidance of a UCD expert. So what would be a better framework to follow – UCD, HCD or a Lean UCD? Read on.

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UX Design

The Best UX Design Articles of May 2016

A catalogue of some of my favourite and insightful UX design articles published in May 2016.

How to Turn User Research into Usable Data
User research is an important component in a design process to collect valuable data. This article looks at various research methods and how to make the right choice.

Basic steps on how to remove complexity out of UI Design
Jin Su Park, Head of Design at ThisData speaks about removing the complexity in the designing of the user-interfaces.

The absolute minimum Android developers need to know about UX — Part 3 of 5
The title has the description of the article. Also, Part 1 covers ‘Visibility’ and Part 2 includes ‘Affordances/Signifiers’.

UX Maturity: Where Does Your Company Fit?
Usabilla offers a FREE ebook explaining the concepts, and the reason to invest in UX design. Go for it!

Designing for Content-Heavy Websites
It’s not easy to encapsulate content in a good minimalist UI. If you share that opinion as well, this article is for you.

A Guide To Building a Successful Startup Design Team
Jennifer Aldrich from InVision writes about working for a startup on UX roles and building a successful design team. You can follow her tweets (@jma245).

The Organization’s Design Research Maturity Model
Chris Avore shares his template of a model for measuring your organization’s design research maturity.

Privacy Laws and Bad UX
Alex Schmidt (UX strategist and researcher) speaks about why digital privacy matters with some examples, and how you should approach it.

Applying UX Design Methods to Organizational Design and Teamwork
UX designers are no longer limited to imagining or executing ideas but they are also engaging with all sorts of professionals in a co-creation process.

What Could Possibly Go Wrong? The Biggest Mistakes in Usability Testing
Although usability testing seems simple and routine there are several problems which may occur. Infragistics’ Principal User Experience Architect Jim Ross shares his experience in this insightful article.

The Design-Thinking Superpower You Might Suspect You Have
Designers can take the design-thinking approach on a range of projects, going beyond the UI, and help the organization’s internal processes to gain optimization.

Introducing the User-Centered Design Canvas
The UCD Canvas is a great way to capture user-research and business value all in one place. A downloadable PDF with some more information is also available on The Rectangles website.

 

Featured Image – by courtesy of Duane Storey / Computers (Some Rights Reserved)
UX

The Best UX Design Articles of April 2016

A catalogue of some of my favourite and insightful UX articles published in April 2016.

A Checklist For Planning A UX Benchmark Study
An insightful article on the basics of benchmarking the UX of a website, app, or product, to support the health of the user-experience of your product.

Design Sprints for Branding
A lesson in product development from Google Venture’s (GV) design sprints, and why it makes great sense for the branding of the product itself.

Less Is Still More: The Importance Of The Minimalist Approach To Web Design
This article explains the importance of minimalism on websites, and how visual complexity affects a user’s perception of the site in milliseconds. It’s a great piece for creating a good first impression for your visitors.

The Product Design of IoT
Joe Johnston (VP, Experience Innovation at Universal Mind) talks about devising a holistic user experience for ‘Internet of things’ products in this amazing article.

Apple, The Original Human
Daniel Eckler outlines Apple’s legendary philosophy of incorporating human and emotional aspects in its product design with examples.

What the Past Five Years Have Taught Me About UX Design, Part 1
A first in a series of articles, Bob Hotard (Senior User Experience Designer at AT&T Digital Design & User Experience), reflects upon the UX trends relevant in 2020.

Keeping Life Meaningful: Designing the Senior Residence Experience
This article focuses on designing a better experience at senior residences.

What I Learned From the World’s Greatest Product Designers
InVision’s co-founder and CEO, Clark Varberg, shares the views of product designers from innovative companies in this insightful article.

Moving to a UX-Critical Culture
Baruch Sachs (Senior Director, User Experience, Pegasystems) provides his views on building a robust UX culture within project teams.

Articulating Design Decisions
A sample chapter from Tom Greever’s book Articulating Design Decisions published by O’Reilly Media.

Create a UX Measurement Plan
An insightful article on developing a user experience measurement plan, to advance the maturity of your UX practice.

Merging User Experience and Systems Engineering
In pursuit of ensuring a collaborative structure, an expert panel discusses the process of merging UX into a large company that usually approaches projects from a systems-engineering point of view.

Good Learning Design: Five Unique Challenges and Their Solutions
This article unravels the potential of developing a good learning experience in MOOCs and other learning resources, through examples of best practices.

 

Featured Image – by courtesy of ebayink / Tablet use 1 (Some Rights Reserved)