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LEGO NASA Apollo 11 Lunar Lander

The Eagle Has Landed

Before I begin to write about the LEGO’s Lunar Lander, I thought I’d state a couple of reasons why this commemorative NASA Apollo 11 Lunar Lander (Creator – 10266) has come at a crucial moment. These are exciting times for space enthusiasts like myself. Firstly, India is preparing to launch the ambitious Chandrayaan-2 mission carrying an orbiter and a lunar rover (named ‘Pragyan’) to the southern pole of the Moon, making India the first nation to attempt landing a rover in that area. And also, we are closing in on the big event, the 50th anniversary of the first moon landing in 1969. So following the Apollo Saturn V here was another Apollo mission engineering masterpiece from LEGO’s creative factory!

Apollo 11 Lunar Lander (Module)

I appreciated the dexterity required in building the Saturn V just this past month from exactly 1969 bricks and right to this day, I continue to look at the 3-ft tall structure as one of the greatest most creative designs to come out of the LEGO studio, yet. Honestly, I was unaware until the Internet started buzzing with the release in the European market of the ‘Apollo Lunar Lander’, which they thankfully launched this month. And unless they’re also planning to add the Command & Service Module into the mix before the anniversary date this would signal the end of the Apollo mission series showcasing NASA’s engineering expertise and the collaborative effort in sending the first humans to the Moon. In a nutshell, the iconic Apollo 11 mission consisted of the behemoth Saturn V which transported the astronauts to the Moon whilst the Lunar Lander placed the Apollo astronauts, most notably Neil Armstrong and Buzz Aldrin, on the lunar surface and brought them home safely.

This ‘Creator’ Lunar Lander is also special for one more reason — LEGO has worked with NASA in developing this design to mark the historic 50th Anniversary.

I spotted the Apollo Lunar Lander on display at the LEGO Store last week and it was difficult to ignore the temptation of adding it to my growing collection. However, to my pleasant surprise, in addition to the Lunar Lander I also received a ‘Space Rocket Ride’ toy, a LEGO ‘Apollo Lunar Lander’ patch — similar in feel to the ‘Eagle’ patch of the Apollo 11 (pictures in this post), and some miscellaneous items as promo offers for a limited time. The purchase was definitely sweetened with the addition of these extra bricks and added to my fun of building more LEGOs this time.

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Saturn V

Building the LEGO NASA Apollo Saturn V

It so happens that every time I pick a LEGO model I cannot help but feel anxious to see how the outcome might turn out. Although, to be honest, halfway through, the process starts feeling mundane when the activity doesn’t exactly line up with my expectations of achieving the target. This one philosophy of building a LEGO — that of navigating through untenable ambiguity, always provides me with the ultimate dopamine to take up & finish LEGO creations with patience. I call it ‘Brickosophy’. By no means would I consider building a LEGO an easy task of sticking the bricks together. It might seem like a simple job of following the guide book and following the detailed illustrations, but it’s not that straightforward too. It requires perseverance and bucket loads of patience.

You may have heard about the LEGO Ideas NASA Apollo Saturn V assembly and I will spare the details just to keep this concise, but I have to say, it was a fantastic experience assembling this marvellous engineering effort that transported humanity to the Moon and back to earth safely. So at one point while assembling this LEGO set and while I was completing the first stage itself the plans went awry because I fixed a single pivoting brick in the wrong hole. It sent me into a tizzy and after struggling to get it right I had to suspend my work for the day. I had to backtrack by disassembling the pieces. Such was this wonderful experience!

LEGO has put a great degree of emphasis in getting the details on the engineering elements in sync with the original Saturn design. I would like to think that the LEGO 21309 NASA Apollo Saturn V is nothing less than a commemorative token celebrating the Apollo Missions and a must-have for any space enthusiast. There was so much nostalgia & pride in assembling this rocket, it’s only then that you recognize the Saturn V as a symbol of human engineering endeavour, apart from also being a reminder of the July 20, 1969 landing of the Apollo 11 on the Moon. No surprises though, but 2019 is also the 50th anniversary of the moon landing! So, in honouring the Saturn V’s contribution in Apollo missions through the moon landing, this LEGO set contains exactly 1969 pieces, which also makes it my biggest Lego assembly since the 578-brick Fire Plane that I build back in 2016. Take a look at the gorgeous images of the rocket I built, you’ll be amazed at how much LEGO has explored the details!

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Uncharted - The Lost Legacy - Title Screen

‘Uncharted: The Lost Legacy’ is a Breathtaking Experience!

I’m almost through playing ‘Uncharted – The Lost Legacy’ (UTLL), and like my previous experience with Uncharted 4 I’m not just glued to the engrossing gameplay but also the breathtaking open world landscape! The level of details from India in UTLL are just fascinating – whether it’s the soaking wet landscape of the Western Ghats region, the Hoysala architecture and the mythical stories of Hindu Gods and the INSAS rifles used by the Indian military. Talking of weapons, my favourite of course is the very rare Silenced Gun for obvious reasons!

I don’t miss Nathan Drake, who made his final appearance in Uncharted 4, since the gameplay carries forward his legacy through Chloe! And there’s always the treasure hunting which keeps me busy. Just hoping that Naughty Dog would feature Chloe in a more elaborate story setting in their next Uncharted game.

Without giving away too much, I found one level annoying (and a potential reason for my nausea) with ups and downs on the the rugged terrain in a vehicle hoping to find treasures & tokens, and solving puzzles (tip: go for the ‘Queen’s Ruby’!). That, and the picking of the crates which becomes more challenging as the game progresses. But still, looking forward to the rest of the game and the climax! Enjoy the breathtaking screen grabs from my gameplay in the meantime.

Firewatch – My Year Ends On A Good Note!

Firewatch - game banner

It feels slightly awkward, that as I bid goodbye to 2016 I’m taking a journey back into the 80s! Taking a peek through that magical decade, the MTV revolution had forced itself on a 24/7 TV, Hollywood was reinventing itself with sci-fi movies such as ‘E.T.’ and ‘Back To The Future’ series, the VCRs, audio cassettes, boomboxes, had stepped into our homes as the next generation technology and also redefining a long-term alliance between entertainment, youth and pop culture. On the other side, gaming, as it were, became a growing alternative to TV & movie entertainment with titles like Super Mario Bros, Tetris, Donkey Kong, which are today regarded as cult classics. Needless to say, whichever part of the world you were born, you weren’t immune from the razzmatazz of the tech and culture boom in the 80s. Let me come back to 2016 now.

The game which has summoned my inert nostalgia is called Firewatch by Campo Santo, a brilliant indie genre par excellence, of course, set in the 80s, and so reminiscent of that awesome decade. I had read positive reviews on Firewatch so when it became available on the PSN season sale for CAD12.99 I decided to pick it! The other point of writing this post is because I felt this game hasn’t really been discussed a lot, while we continue to endorse some bigger titles this one deserves its rightful place too. (If you are inclined, Firewatch has a Reddit community too.)

The Game (No spoilers, I promise!)
Firewatch is a short, and an enjoyable affair. It could have been a biographical account of some hiker which came alive on screen as an adventure. The best, and perhaps the most vivid characteristic of Firewatch is that it contains no fierce-looking villains, long & stretched boss fights which you need to finish off before progressing the story or even treasure hunts, some qualities which today’s gamers have come to endorse. Basically, a nice break from the complexity of hardcore gaming. It’s a simple story set in the wilderness of the Wyoming jungles in the summer of 1989 (oh, the 80s!) where you play Henry, a volunteer managing a lookout and exploring the vast green landscapes through some help from your colleague (or boss) Delilah, and through a walky-talky which is the prime object of interaction, you seek and sort out the mysteries of this adventurous journey. I’d be honest to say that once I started to play I couldn’t keep the controller down for 5 hours. There are supply caches, and rugged mountain terrains to be explored and mysteries to be unearthed and to dwell upon. The artistic landscapes are rendered from artworks by Olly Moss, (Jane Ng, lead environmental artist at Campo Santo, was tasked with translating Moss’ work into 3D environments while maintaining his stylized artistic vision) making it more interesting & subtle than the peculiar computer-generated graphics, which merges with the storyline so casually. Having said that, I’m wondering how CGI graphics would make a difference if the game was to have a sequel and a much aggressive storyline. (thinking about the jungles from Uncharted 4)

I have shared screenshots of some landscapes which I found interesting and there are more screen grabs at this IMGUR gallery with spoiler alert!

Firewatch

Looking at the graphics this game definitely deserves a VR experience in addition to new plots, and in the absence of a ‘boss fight’ making the climax more intriguing and dramatic.

The Experience
As a hiker, I personally believe that Firewatch is a hiking simulator, if not a substitute for the actual walking undoubtedly, but it’s a great concept to experience nature from the comforts of your home. Also, with the Free Roam mode, the experience comes closer to being on an actual hiking trail. A pro tip – don’t forget to take your axe and flashlight before you leave your cabin if you decide to just roam around. As it happened with me, once the sun sets your visibility becomes next to zero and your map would be virtually impossible to read out in the open dark woods. If you come across a blocked path you’re on your own in the dark with no Delilah to help you in the Free Roam mode. Coming back to the gameplay, the mystery surrounding the forest does build up and keeps you nailed to your seat but the ending lacks a punch and my expectation was completely dashed. For a short 2-5 hour gameplay story, I believe the narrative ended too soon and offered very little solace to my inquisitive mind. There are definitely high expectations from the sequel if the studio has plans for it.

The soundtrack of Firewatch is very evocative of the 80s pop genre. You cannot but listen intently to the “Push Play” song being played on a boombox at the Jonesy Lake (check screen capture above) where two drunk teens are skinny dipping on Day 2, even as you’re in the midst of the game. It sent me on a wild searching spree on Google actually believing that an 80s band called ‘Cheap Talk’ scored the music for the track. There’s a mystery surrounding the track too which is posted by Owen S Good in his insightful article. Least to say it’s a reverberating, melodious track, reminding you just how amazing the 80s’ pop music scene was. Have a listen!

In The End
If you are looking to just have an easy time playing a game on a lazy afternoon (or night, whatever), or maybe if you’re a beginner in gaming and not feeling too motivated to compete with villains, then Firewatch is the title for you. It’s a journey of its characters in the frontline wilderness conveying a story through their personal experiences. If you’re a trophy hunter it’s an easy one but there’s no Platinum trophy to win, which is a bummer. It’s enjoyable also because you wouldn’t have to hunt the Internet to complete a level and all the accessories come as part of your walkthrough in the game. Firewatch is like a book which you can’t put down, that you not only visualize through the minds of the characters but also experience because, in the end, it’s a game. I’m glad, it gave the perfect ending to my 2016 gaming life!


Game Details:
Title: Firewatch
Developer: Campo Santo
Platform: PC, PS4, Linux, Windows, OS X, Xbox One
Reviewed On: PS4
Publisher: Panic