Apple

Innovation Through Serendipity

There’s a well-known ‘eureka’ story around the occurrence of ‘serendipity’ or an unplanned discovery. Hiero the monarch of Syracuse, gave a silversmith some silver and gold to make him a crown but the king wasn’t convinced if the silversmith had been an honest craftsman. So he commissioned the famous mathematician Archimedes to check if the silversmith was a fraud or otherwise. He failed to find a solution, but one day as Archimedes was taking a bath and as he settled in the bathtub he noticed some of the water overflowed. He found out that it was the exact amount of weight that occupied his body. That’s how the Archimedes’ principle came into being and humans found a way to keep giant cargo ships floating on the deep oceans.

The definition of Serendipity, in a nutshell, is a happy coincidence, an unexpected event that apparently occurs due to chance, and it often happens when we are searching for something else. Once can be assured that almost everybody in the corporate world might hate to leave things to chance but in especially design as a field it’s mostly common to expect serendipity to occur with or without due process and provided the outcome isn’t driven by expectations alone.

But it has also been mentioned that serendipity isn’t an act of coincidence alone. Rather, in innovative processes, serendipity is more about making “connections or insights that occur when we are searching for one thing to find something else.” So effectively, being serendipitous means discovering what we didn’t know, 1 and Apple is one company. that is notoriously famous for making innovation choices based on the serendipity of extraordinary individuals such as Steve Jobs. 2

Nonetheless, in the sense of the most revealing inventions made through a serendipitous approach they are broadly categorized into three types:3

  • Discovery, that was not sought (e.g. Velcro)
  • Discovery, that was being sought, but found in an unexpected way (e.g. vulcanization)
  • Discovery, whose use is different than originally planned (e.g. Post-It).

Moreover the essence of serendipity can only be explored with an open mindset if not with the larger organization at least within the confines of the design culture. It essentially requires moving beyond our personal customs, culture, and prejudices and observing the external considerations of the customers as well, and by learning to spot the opportunities while simultaneously connecting with the internal views and research. This may appear to be a highly contradictory and an arduous exercise but adding the quality of serendipity to the research spectrum would eventually lead to some surprising results. It’s worth taking a chance.


  1. Collins, R. (n.d.). The Key to Innovation: Serendipity. Retrieved February 29, 2020, from https://optimityadvisors.com/insights/blog/key-innovation-serendipity ↩︎

  2. Medeiros, J. (2018, June 26). Here’s Why Steve Jobs Said Intuition is Absolutely More Powerful Than Intellect. Retrieved February 29, 2020, from https://www.goalcast.com/2018/06/26/steve-jobs-said-intuition-is-more-powerful-than-intellect/ ↩︎

  3. Meige, A. (2015, September 18). Serendipity and Innovation. Retrieved February 29, 2020, from https://open-organization.com/en/2010/04/25/serendipity-and-innovation/ ↩︎

Apple Products

Here’s Why Apple’s A ‘Design-First’ Company

It won’t come as a surprise for a generic world-class electronics company to squirm at the mere motion of discontinuing any present-day technology that is evidently in rampant use with its current user-base, including peripherals or hardware systems. Imagine the plight of several million loyal customers when they hear how their favourite features and functions have been impertinently withdrawn with immediate effect from the brand’s high-end product line. But of course, we aren’t talking about Apple.

Here’s what everybody, including most designers, gets it completely wrong about Apple whenever the discussion surrounding its deeply intricate ‘design philosophy’ happens. There will be an unequivocal and optimistic pronouncement that Apple’s success is due to its “user-first” mindset. It’s not and it never was. On the contrary, Apple’s innovation strategy is ingrained in making its products future-proof by pursuing a ‘design-first’ framework in a valiant effort to promote and invest in technologies, which in Steve Jobs’ prophetic words, are having an upwards swing. That pursuit of integrating innovative technology is partly the reason why some of their design decisions seem impractical and in complete contradiction to current technical norms. The unpopular decision behind the removal of the headphone jacks from the iPhone 7, for instance, was necessary to make the device thinner and add space for larger batteries in a world that is hankering for more juice. That single design change has virtually turned the tide towards wireless Bluetooth headset manufacturers and prompted iPhone buyers to shop for them (read, ‘AirPods’) and has sparked a wave of innovation in the industry.

[…]Apple is a company that doesn’t have the resources that everyone else has. We choose what tech horses to ride, we look for tech that has a future and is headed up. Different pieces of tech go in cycles… they have their springs, and summers and autumns, and…then they go to their graveyard of technology. And..so we try to pick things that are in their ‘springs’ and if you choose wisely you can save yourself enormous amount of work versus trying to do everything, and you can really put energy into making those new emerging technologies be great on your platform rather than just ‘ok’ because you’re spreading yourself too thin. […] So we have got rid of things..we were one of the first to get rid of the optical drives with the MacBook Air, and I think things are moving in that direction as well. And sometimes when we get rid of things like the floppy disk drive on the original iMac people call us crazy. But sometimes you just have to pick the things that look like they’re gonna be the right horses to ride going forward.

Steve Jobs – D8 conference, 2010.

So, where modern PC brands were feverishly banking on the ubiquitous USB Type-A on the basis of its adoption rate and the competition Apple boldly moved forward to replace them with USB type-Cs on their Mac devices. It’s a debate for another day that Apple’s ‘design-first’ decision on the 2015 MacBook also prompted an extravagant usage of physical adapters to attach almost any 3rd-party Type-A peripheral on almost every major device launch.

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Happy 64th Birthday, Steve Jobs!

At Apple, we come at everything asking, ‘How easy is this going to be for the user? How great it is going to be for the user?’ After that, it’s like at Pixar. Everyone in Hollywood says the key to good animated movies is story, story, story. But when it really gets down to it, when the story isn’t working, they will not stop production and spend more money and get the story right. That’s what I see about the software business. Everybody says, ‘Oh, the user is the most important thing’ but nobody else really does it.

CNN Money/Fortune, 21 February 2005

Bigger Screen iPhones? I’m Not So Sure

Bigger vs Smaller iPhones
The iPhone 7 (left) and the iPhone SE (right)

Apple’s current lineup of the XS, XS Max and XR iPhones sport bigger screens, that has made me wonder about the practical use for large screen phones which are increasingly becoming unwieldy due to its rounded corners. Has the form finally exhausted its potential and it’s time to bring back the flat edges?

I got my first iPhone in 2010, which was the iPhone 3GS introduced by Steve Jobs in 2009 and unarguably the best iPhone that I have owned even by today’s iPhone standards — if you ignore the SE’s sleek design, including being super portable, in which, Apple dovetailed the potential of communication, music and an internet platform, in a light-weight, user-friendly form factor that fit snuggly into my pant pocket and just as easily removable, though I wouldn’t say it was easier to hold.

Now, admittedly, none of those first generation iPhones had any of the high-tech or hardware splendour that Apple today is cramming into every single new version of the company’s most successful product, TouchID, FaceID, etc. Even the camera on my then 3GS, for instance, was a mere 3 mega pix (mp), it took some decent pictures for me although can’t compare that with the current phones which are insanely high-quality in not just the resolution but the video quality as well. I thought the camera had been sufficiently enhanced with the SE giving it a 12mp and better picture quality and what another practical use of a good resolution image is unless it’s satellite imagery of a secret military installation? Bottom line, a camera isn’t tempting enough for me to invest a fortune into the iPhone.

Practically Small, Not Glamorously Bigger!

For me, it has been less about the bigger hardware (form) and more about the technology (functions) which the iPhone packs into its palm-sized brick shape. The TouchID, for instance, has been a great feature in speeding up the sign-in process, not only within Apple’s own eco-system which consists of iCloud, App Store, and Apple Pay on iOS and macOS but also for the humongous size of its app universe. Much recently, Apple introduced Password AutoFill using iCloud Keychain (also allowing third-party password managers) – also using TouchID, to fill your login credentials in Safari and the rest of the other apps. The experience is not near to perfect, moving in an out of the app depending on the app architecture, but it nevertheless removes the stress of remembering and copying/filling passwords. Of course, another platform that predominantly uses the advantages of TouchID is Apple Pay for secure payments. And now, even Apple is acknowledging its support for old generation (smaller) phones with the iOS 12, that may not remain so in the near future. In all of this, there’s one thing that has stood out for me quite evidently – the bigger screen sizes of the iPhones which have now become a standard feature are no longer validated proof of good design. It’s how the whole package works.

I have always surmised that it’s the technology within an iPhone that makes the iPhone experience truly the best for me. Even if it’s still a smaller iPhone SE which I have recently owned and cherished for its overall design effort.

Share Your Gifts, And Be Creative, Says Apple

With the festival season just around the corner, it’s the time of the year to ‘Share Your Gifts’ with loved ones, and you could be forgiven for considering this as just another headline for a TV commercial. This is a stupendous effort and the newest holiday spot with all the warmth & love from Apple’s creative depository, helmed by an animation studio called Buck along with the agency, TBWA\Media Arts Lab. It’s also interesting because the title song “Come out and play” was written by Los Angeles singer/songwriter Billie Eilish, a 16-year-old prodigy who, according to Wikipedia, has been writing songs on her Mac since she was 11!

Share Your Gifts - AppleIt’s an account through the eyes of a lonesome lass with a secret penchant for creativity and her companion dog as the only one who knows & values her innate talent and who eventually albeit creatively, of course, forces her to come out of her hiding. In all this, I was astonished to see how Apple has taken fancy to Pixar-inspired storytelling for the first time! The past commercials from Apple have resorted to numerous graphical treatments in making visually stylised product campaigns though animation not being a prominent theme on that list so far. While the tagline ‘Share Your Gifts’ is a beautiful wordplay for acknowledging not just the sentiment of giving in the festive season but also for energising & sharing creative material using the power of Apple’s great products. A company that has always championed the cause of the creative arts community worldwide yet again communicating its unequivocal stand with this fabulous ad, and dare I say, the folks at Pixar would be so pleased to see their artistic journey as an inspiration for the design of this spot. Also, there’s a moral for everyone that creativity is yearning to come to life only if you could use your artful imagination, so go ahead, surprise yourself and your peers. “Don’t hide” and dream on!

[perfectpullquote align=”right” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]You see a piece of paper
Could be a little greater
Show me what you could make her
You’ll never know until you try it
You don’t have to keep it quiet[/perfectpullquote]

Happy Holidays, dear folks!