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Super Over, Last Ball, Maximum Excitement!!

India & New Zealand Team Logos

Today’s exciting T20 match between India and New Zealand literally went down to the wire (or over the wire), when India beat New Zealand in a last-ball sixer to take an unassailable lead of 3-0 and win the series. The highlight of the game was Rohit Sharma’s successive 6s in the last two deliveries of the Super Over. This accomplishment also refreshed memories of yet another T20I, the 2018 Nidahas Trophy Finals held in Colombo wherein Dinesh Karthik hit the maximum on the last delivery to lift the cup against Bangladesh. Mind you India on that day was on the backfoot needing 34 off the last 12 deliveries when Karthik came on to the crease. But on the last ball of the match, India needed 5 runs and it was a nerve-wracking moment whereby Karthik held on to his nerves with the boisterous Lankan crowd backing the Indian team to lift the cup. More on that later.

Cutting to the chase, losing the toss at Hamilton and batting first India made 179 for 5 on the back of Rohit Sharma’s 65 off just 40 balls (the first Indian to hit a half-century inside the Powerplay in a T20I) and the target didn’t seem steep and at one stage of the game, it almost seemed as if New Zealand had pocketed this match easily to keep their hopes alive in the 5-match series. But then Mohammed Shami bowled a splendid last over to get the in-form Kane Williamson (95 off just 48 deliveries) and uprooted Ross Taylor’s wickets. The match tied on the levelled scores moving the game into an exciting 6-ball Super Over. Batting first the Kiwis made 17 in their quota and India needed 10 runs in the last two deliveries. However with Southee bowling so accurately it seemed like New Zealand had their foot in the door until Rohit Sharma changed the script to hit 2 sixes in successive balls (2, 1, 4, 1, 6, 6).

Judging both these stupendous innings from an audience perspective, I’d pick Karthik’s as the better of the two purely on the factors of the flat batting pitch of Colombo plus the finals of a tri-series. Also, India was playing their T20I arch-rivals Bangladesh with the Sri Lankan team already out of the tournament, and the home crowd itching for revenge. A last ball 5-run target was required and then you flat-bat a Soumya Sarkar delivery over the extra-cover ropes in which Karthik also blasted 22 runs of a penultimate Ruben Hossain over (6, 4, 6, 0, 2, 4) to get the target down from 34 in 12 balls to 12 of the last 6 (1w, 0, 1, 1, 4, W, 6). But regardless, both these innings were the most exciting and significant in their own ways — while Dinesh Karthik’s blitzkrieg grabbed the Nidahas Trophy, six-hitter Rohit Sharma handed India its first T20I series in New Zealand. Such exciting times for both these hard-hitting players and with the T20 World Cup next year being held in India, I can’t wait to see them back in action.

Notes on Anthony Bourdain’s ‘Hungry Ghosts’

There was always that element of surprise and awe in travelling with the towering Anthony Bourdain as the legendary celebrity chef & author ventured into unknown places around the nook and corners of the planet savouring unfamiliar gastronomical delights. Indeed some of the episodes were barbarous and revolting but it was Bourdain’s elucidation of the cuisine and the culture that made the show absorbing. Personally, I wasn’t the strictest follower of Bourdain’s sojourns except when ‘The Layover’ debuted on Netflix, which I binged upon, if not for the food the show was an interesting exploration of the places one might visit.

Anthony Bourdain's 'Hungry Ghosts'

But just like his stunning TV shows where he surprised the audiences with local delicacies I was enthralled to read about a graphic novel, the ‘Hungry Ghosts’, that he co-authored with Joel Rose. It’s a terrifying piece, and if I may add, graphically explicit in its textual content and colour set in mostly Japanese storytelling. Inspired by the Japanese Edo period parlour game of Hyakumonogatari Kaidankai, it reimagines the classic stories of yokai, yorei, and obake with, of course, the centrepiece of the narrative being food. According to Wikipedia, a ‘Hungry Ghost’ “is a concept in Chinese Buddhism, Chinese traditional religion, Vietnamese Buddhism and Vietnamese traditional religion representing beings who are driven by intense emotional needs in an animalistic way.”, in Hinduism the term they use is preta, and that is evidently showcased in the graphic novel. Incidentally, I haven’t written about graphic novels since I finished the Watchmen in 2010 but this book somehow inspired me to write once again.

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Giving up on ‘InFamous: Second Son’!

Being a gamer and someone who takes his challenges much seriously, it’s particularly harder for me to accept that I am giving up on ‘InFamous: Second Son‘. This is a great game, the greatest exclusive perhaps on the PS4 made by Sucker Punch, and I am sad not only because I wasn’t able to beat the ‘He Who Dwells’ boss fight, but I would be left deprived of the most amazing game experiences just for not beating this boss fight. It hurts. But I tried my best – I watched videos and read tips online, and concluded that I am not ready yet to jump platforms over lava AND engage with multiple targets at the same time. The last time I faced such a difficult challenge in a boss fight was with Kessler in ‘InFamous’ on PS3 and I quit after like spending months trying to beat him. Thankfully, that fight was the last boss fight of the game and I had played the game mostly. Maybe I will return to Second Son in the distant future, but for now, I am giving it complete rest because I need some rest too.

3 Things I Disliked About ‘Uncharted: The Lost Legacy’

As of my previous writing, I’m into my third play of Uncharted: The Lost Legacy (UTLL) and I feel pretty exhausted already. On repeated play throughs I have concluded that there are several aspects about the game which I dislike, and which I believe could have been handled appropriately. Having said that I strongly believe that there’s future for Uncharted beyond Nathan Drake although I’m still perplexed about the unwarranted compulsions behind bidding the character of Nathan Drake (and perhaps Scully), a ceremonious adieu in Uncharted 4.

Eventually with UTLL I felt the gaming experience was below par with the rest of the Uncharted series but there were 3 things in particular which I disliked the most.

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Firewatch – My Year Ends On A Good Note!

Firewatch - game banner

It feels slightly awkward, that as I bid goodbye to 2016 I’m taking a journey back into the 80s! Taking a peek through that magical decade, the MTV revolution had forced itself on a 24/7 TV, Hollywood was reinventing itself with sci-fi movies such as ‘E.T.’ and ‘Back To The Future’ series, the VCRs, audio cassettes, boomboxes, had stepped into our homes as the next generation technology and also redefining a long-term alliance between entertainment, youth and pop culture. On the other side, gaming, as it were, became a growing alternative to TV & movie entertainment with titles like Super Mario Bros, Tetris, Donkey Kong, which are today regarded as cult classics. Needless to say, whichever part of the world you were born, you weren’t immune from the razzmatazz of the tech and culture boom in the 80s. Let me come back to 2016 now.

The game which has summoned my inert nostalgia is called Firewatch by Campo Santo, a brilliant indie genre par excellence, of course, set in the 80s, and so reminiscent of that awesome decade. I had read positive reviews on Firewatch so when it became available on the PSN season sale for CAD12.99 I decided to pick it! The other point of writing this post is because I felt this game hasn’t really been discussed a lot, while we continue to endorse some bigger titles this one deserves its rightful place too. (If you are inclined, Firewatch has a Reddit community too.)

The Game (No spoilers, I promise!)
Firewatch is a short, and an enjoyable affair. It could have been a biographical account of some hiker which came alive on screen as an adventure. The best, and perhaps the most vivid characteristic of Firewatch is that it contains no fierce-looking villains, long & stretched boss fights which you need to finish off before progressing the story or even treasure hunts, some qualities which today’s gamers have come to endorse. Basically, a nice break from the complexity of hardcore gaming. It’s a simple story set in the wilderness of the Wyoming jungles in the summer of 1989 (oh, the 80s!) where you play Henry, a volunteer managing a lookout and exploring the vast green landscapes through some help from your colleague (or boss) Delilah, and through a walky-talky which is the prime object of interaction, you seek and sort out the mysteries of this adventurous journey. I’d be honest to say that once I started to play I couldn’t keep the controller down for 5 hours. There are supply caches, and rugged mountain terrains to be explored and mysteries to be unearthed and to dwell upon. The artistic landscapes are rendered from artworks by Olly Moss, (Jane Ng, lead environmental artist at Campo Santo, was tasked with translating Moss’ work into 3D environments while maintaining his stylized artistic vision) making it more interesting & subtle than the peculiar computer-generated graphics, which merges with the storyline so casually. Having said that, I’m wondering how CGI graphics would make a difference if the game was to have a sequel and a much aggressive storyline. (thinking about the jungles from Uncharted 4)

I have shared screenshots of some landscapes which I found interesting and there are more screen grabs at this IMGUR gallery with spoiler alert!

Firewatch

Looking at the graphics this game definitely deserves a VR experience in addition to new plots, and in the absence of a ‘boss fight’ making the climax more intriguing and dramatic.

The Experience
As a hiker, I personally believe that Firewatch is a hiking simulator, if not a substitute for the actual walking undoubtedly, but it’s a great concept to experience nature from the comforts of your home. Also, with the Free Roam mode, the experience comes closer to being on an actual hiking trail. A pro tip – don’t forget to take your axe and flashlight before you leave your cabin if you decide to just roam around. As it happened with me, once the sun sets your visibility becomes next to zero and your map would be virtually impossible to read out in the open dark woods. If you come across a blocked path you’re on your own in the dark with no Delilah to help you in the Free Roam mode. Coming back to the gameplay, the mystery surrounding the forest does build up and keeps you nailed to your seat but the ending lacks a punch and my expectation was completely dashed. For a short 2-5 hour gameplay story, I believe the narrative ended too soon and offered very little solace to my inquisitive mind. There are definitely high expectations from the sequel if the studio has plans for it.

The soundtrack of Firewatch is very evocative of the 80s pop genre. You cannot but listen intently to the “Push Play” song being played on a boombox at the Jonesy Lake (check screen capture above) where two drunk teens are skinny dipping on Day 2, even as you’re in the midst of the game. It sent me on a wild searching spree on Google actually believing that an 80s band called ‘Cheap Talk’ scored the music for the track. There’s a mystery surrounding the track too which is posted by Owen S Good in his insightful article. Least to say it’s a reverberating, melodious track, reminding you just how amazing the 80s’ pop music scene was. Have a listen!

In The End
If you are looking to just have an easy time playing a game on a lazy afternoon (or night, whatever), or maybe if you’re a beginner in gaming and not feeling too motivated to compete with villains, then Firewatch is the title for you. It’s a journey of its characters in the frontline wilderness conveying a story through their personal experiences. If you’re a trophy hunter it’s an easy one but there’s no Platinum trophy to win, which is a bummer. It’s enjoyable also because you wouldn’t have to hunt the Internet to complete a level and all the accessories come as part of your walkthrough in the game. Firewatch is like a book which you can’t put down, that you not only visualize through the minds of the characters but also experience because, in the end, it’s a game. I’m glad, it gave the perfect ending to my 2016 gaming life!


Game Details:
Title: Firewatch
Developer: Campo Santo
Platform: PC, PS4, Linux, Windows, OS X, Xbox One
Reviewed On: PS4
Publisher: Panic