PS4

Burnout Paradise Coming to PS4

I was pleasantly taken aback at this sudden announcement on the Playstation Blog about EA bringing the Burnout Paradise Remastered version for the PS4 on March 16th. For those who haven’t yet had a chance to experience its dynamic gameplay, this game was light years ahead of its competition at the time with its open world racing environment and game physics. The first time that I came to know of Burnout was on a PS2 at a friend’s place. More than anything, I was blown away by the car crash sequences, the gripping slo-mo of the the vehicles in a head-on collision as the controller provided a vibrating feedback until the wagons came to a complete standstill in a ‘wrecked’ condition. The physics engine was doing a tremendous job at simulating a catastrophic event.

Burnout Paradise - Crash Sequence

Needless to say, when I got my PS3 in 2011 Burnout Paradise was one of the first titles I bought on the PlayStation Store and I still play it occassionally. What I love about the game is that I don’t have to participate in the competitive events, there are a bunch of them btw, I can play the game at my own pace, much like Driveclub, or just drive aimlessly exploring the corners of ‘Paradise City’ in a variety of automobiles until my knuckles hurt. EA bought its maker Criterion Games and I never saw another release — I believe they integrated its awesome game physics in the subsequent NFS titles.

To be very honest, a series like Burnout deserved a reboot on the PS4 though a remastered version would suffice in its absence and I am looking forward to experiencing the fun again. And hey Sony, if you are so inclined on remasters for the PS4 mind having a look at the MotorStorm series?

Giving up on ‘InFamous: Second Son’!

Being a gamer and someone who takes his challenges much seriously, it’s particularly harder for me to accept that I am giving up on ‘InFamous: Second Son‘. This is a great game, the greatest exclusive perhaps on the PS4 made by Sucker Punch, and I am sad not only because I wasn’t able to beat the ‘He Who Dwells’ boss fight, but I would be left deprived of the most amazing game experiences just for not beating this boss fight. It hurts. But I tried my best – I watched videos and read tips online, and concluded that I am not ready yet to jump platforms over lava AND engage with multiple targets at the same time. The last time I faced such a difficult challenge in a boss fight was with Kessler in ‘InFamous’ on PS3 and I quit after like spending months trying to beat him. Thankfully, that fight was the last boss fight of the game and I had played the game mostly. Maybe I will return to Second Son in the distant future, but for now, I am giving it complete rest because I need some rest too.

3 Things I Disliked About ‘Uncharted: The Lost Legacy’

As of my previous writing, I’m into my third play of Uncharted: The Lost Legacy (UTLL) and I feel pretty exhausted already. On repeated play throughs I have concluded that there are several aspects about the game which I dislike, and which I believe could have been handled appropriately. Having said that I strongly believe that there’s future for Uncharted beyond Nathan Drake although I’m still perplexed about the unwarranted compulsions behind bidding the character of Nathan Drake (and perhaps Scully), a ceremonious adieu in Uncharted 4.

Eventually with UTLL I felt the gaming experience was below par with the rest of the Uncharted series but there were 3 things in particular which I disliked the most.

Continue reading…

Uncharted - The Lost Legacy - Title Screen

‘Uncharted: The Lost Legacy’ is a Breathtaking Experience!

I’m almost through playing ‘Uncharted – The Lost Legacy’ (UTLL), and like my previous experience with Uncharted 4 I’m not just glued to the engrossing gameplay but also the breathtaking open world landscape! The level of details from India in UTLL are just fascinating – whether it’s the soaking wet landscape of the Western Ghats region, the Hoysala architecture and the mythical stories of Hindu Gods and the INSAS rifles used by the Indian military. Talking of weapons, my favourite of course is the very rare Silenced Gun for obvious reasons!

I don’t miss Nathan Drake, who made his final appearance in Uncharted 4, since the gameplay carries forward his legacy through Chloe! And there’s always the treasure hunting which keeps me busy. Just hoping that Naughty Dog would feature Chloe in a more elaborate story setting in their next Uncharted game.

Without giving away too much, I found one level annoying (and a potential reason for my nausea) with ups and downs on the the rugged terrain in a vehicle hoping to find treasures & tokens, and solving puzzles (tip: go for the ‘Queen’s Ruby’!). That, and the picking of the crates which becomes more challenging as the game progresses. But still, looking forward to the rest of the game and the climax! Enjoy the breathtaking screen grabs from my gameplay in the meantime.

Firewatch – My Year Ends On A Good Note!

Firewatch - game banner

It feels slightly awkward, that as I bid goodbye to 2016 I’m taking a journey back into the 80s! Taking a peek through that magical decade, the MTV revolution had forced itself on a 24/7 TV, Hollywood was reinventing itself with sci-fi movies such as ‘E.T.’ and ‘Back To The Future’ series, the VCRs, audio cassettes, boomboxes, had stepped into our homes as the next generation technology and also redefining a long-term alliance between entertainment, youth and pop culture. On the other side, gaming, as it were, became a growing alternative to TV & movie entertainment with titles like Super Mario Bros, Tetris, Donkey Kong, which are today regarded as cult classics. Needless to say, whichever part of the world you were born, you weren’t immune from the razzmatazz of the tech and culture boom in the 80s. Let me come back to 2016 now.

The game which has summoned my inert nostalgia is called Firewatch by Campo Santo, a brilliant indie genre par excellence, of course, set in the 80s, and so reminiscent of that awesome decade. I had read positive reviews on Firewatch so when it became available on the PSN season sale for CAD12.99 I decided to pick it! The other point of writing this post is because I felt this game hasn’t really been discussed a lot, while we continue to endorse some bigger titles this one deserves its rightful place too. (If you are inclined, Firewatch has a Reddit community too.)

The Game (No spoilers, I promise!)
Firewatch is a short, and an enjoyable affair. It could have been a biographical account of some hiker which came alive on screen as an adventure. The best, and perhaps the most vivid characteristic of Firewatch is that it contains no fierce-looking villains, long & stretched boss fights which you need to finish off before progressing the story or even treasure hunts, some qualities which today’s gamers have come to endorse. Basically, a nice break from the complexity of hardcore gaming. It’s a simple story set in the wilderness of the Wyoming jungles in the summer of 1989 (oh, the 80s!) where you play Henry, a volunteer managing a lookout and exploring the vast green landscapes through some help from your colleague (or boss) Delilah, and through a walky-talky which is the prime object of interaction, you seek and sort out the mysteries of this adventurous journey. I’d be honest to say that once I started to play I couldn’t keep the controller down for 5 hours. There are supply caches, and rugged mountain terrains to be explored and mysteries to be unearthed and to dwell upon. The artistic landscapes are rendered from artworks by Olly Moss, (Jane Ng, lead environmental artist at Campo Santo, was tasked with translating Moss’ work into 3D environments while maintaining his stylized artistic vision) making it more interesting & subtle than the peculiar computer-generated graphics, which merges with the storyline so casually. Having said that, I’m wondering how CGI graphics would make a difference if the game was to have a sequel and a much aggressive storyline. (thinking about the jungles from Uncharted 4)

I have shared screenshots of some landscapes which I found interesting and there are more screen grabs at this IMGUR gallery with spoiler alert!

Firewatch

Looking at the graphics this game definitely deserves a VR experience in addition to new plots, and in the absence of a ‘boss fight’ making the climax more intriguing and dramatic.

The Experience
As a hiker, I personally believe that Firewatch is a hiking simulator, if not a substitute for the actual walking undoubtedly, but it’s a great concept to experience nature from the comforts of your home. Also, with the Free Roam mode, the experience comes closer to being on an actual hiking trail. A pro tip – don’t forget to take your axe and flashlight before you leave your cabin if you decide to just roam around. As it happened with me, once the sun sets your visibility becomes next to zero and your map would be virtually impossible to read out in the open dark woods. If you come across a blocked path you’re on your own in the dark with no Delilah to help you in the Free Roam mode. Coming back to the gameplay, the mystery surrounding the forest does build up and keeps you nailed to your seat but the ending lacks a punch and my expectation was completely dashed. For a short 2-5 hour gameplay story, I believe the narrative ended too soon and offered very little solace to my inquisitive mind. There are definitely high expectations from the sequel if the studio has plans for it.

The soundtrack of Firewatch is very evocative of the 80s pop genre. You cannot but listen intently to the “Push Play” song being played on a boombox at the Jonesy Lake (check screen capture above) where two drunk teens are skinny dipping on Day 2, even as you’re in the midst of the game. It sent me on a wild searching spree on Google actually believing that an 80s band called ‘Cheap Talk’ scored the music for the track. There’s a mystery surrounding the track too which is posted by Owen S Good in his insightful article. Least to say it’s a reverberating, melodious track, reminding you just how amazing the 80s’ pop music scene was. Have a listen!

In The End
If you are looking to just have an easy time playing a game on a lazy afternoon (or night, whatever), or maybe if you’re a beginner in gaming and not feeling too motivated to compete with villains, then Firewatch is the title for you. It’s a journey of its characters in the frontline wilderness conveying a story through their personal experiences. If you’re a trophy hunter it’s an easy one but there’s no Platinum trophy to win, which is a bummer. It’s enjoyable also because you wouldn’t have to hunt the Internet to complete a level and all the accessories come as part of your walkthrough in the game. Firewatch is like a book which you can’t put down, that you not only visualize through the minds of the characters but also experience because, in the end, it’s a game. I’m glad, it gave the perfect ending to my 2016 gaming life!


Game Details:
Title: Firewatch
Developer: Campo Santo
Platform: PC, PS4, Linux, Windows, OS X, Xbox One
Reviewed On: PS4
Publisher: Panic