design-thinking

UX, Mobile, iPad, Tablet, HCI

The Best UX Design Articles of March 2016

A catalogue of some of my favourite and insightful UX articles published in March 2016.

UX is Not Design
The ‘design’ in ‘UX Design’ is not related to visual aesthetics. This article reveals the true meaning of user-experience design.

How everything we design will in turn design us back
Entrepreneur and Creative Director, Jones Virtanen, writes on the interesting notion of ‘ontological design’, which says, everything that we design in this world, will in turn design us back.

Smart UX: Designing For The Future
A list of valuable future-oriented UX design questions for your next application or website design project.

How We Made Our Client’s Site Accessible by Law
Vince Sevilla presents a case-study about a California-based disability centre, and how his agency redesigned an “accessible” website.

Usability testing of Mobile Applications: A Step-By-Step Guide
Justin Mifsud, presents a structured view of testing mobile applications in this very insightful article.

7 Remarkably Simple Methods To Boost Checkout Conversion Rates
In this article, co-founder and CEO of Invest Consulting Khalid Saleh, speaks at length about ‘shopping cart abandonment’, and the checkout process conversion rates. And how to improve the analytics and the experience.

Microinteractions: The Secret of Great App Design
As a mobile app designer, you just can’t ignore the power of microinteractions for providing a delightful feedback. This article outlines the why, what and hows of dealing with microinteractions to design better apps.

How to Make Your Site Senior-Friendly
Declining eyesight and motor abilities create tremendous usability challenges when designing for senior persons. This is an insightful article which speaks about the sensitivity of building websites for seniors with key UX recommendations.

Five Best Practices for Becoming a Data-Driven Design Organization, Part 2
Michelle Bacigalupi (Experience Design Management & Strategy for WebEx Online at Cisco) lists a set of best practices for developing a data-driven design organization. You can also read Part 1 of the article as well.

Product Pages: UX Tips to Boost Conversions
As more products flood the shopping market, the competition to get stuff sold online will intensify. An article that broadly outlines the UX elements to make your product page stand out.

Best UI design principles to develop strong mobile apps
A comprehensive list of details that could make or break your mobile app.

Probability: A UX Designer’s Second-Best Friend
Probability is about making educated guesses about the future. Even without research, we all have an innate sense of probability, that makes us judge a bad idea from a good one. A very good article on the effects of using probability in UX design.

 

Featured Image – by courtesy of ebayink / Tablet use 2 (Some Rights Reserved)

UX, Keyboard, Computer

The Best UX Design Articles of February 2016

A catalogue of some of my favourite and insightful UX articles published in February 2016.

User-Centered Design Artifacts
An expert panel comprising UX professionals discuss artifacts a UX team should create during a design project to best enable the team to understand the design problem.

Mobile-First eCommerce: What Customers Expect and Value in Mobile Shopping Experiences
Senior Omni-Channel Commerce Consultant, Afshan Kirmani talks about best practices for increasing conversion rates for eCommerce mobile experiences.

Designers shouldn’t code. They should study business.
Designer Joshua Taylor weighs in with his opinion about how designers must focus on their craft, and the business.

The Three Views of (Information) Architecture
Information Architect, Dan Klyn speaks about designing a sitemap experience, by drawing an analogy with a real building architecture process.

3 Keys To Creating a Frictionless Experience
Elements in “anticipatory” design principles for creating a seamless experience. An article by Joe Johnston (you can’t miss the amazing hand drawings from @hellokevinwhite).

5 Steps To Conducting An Effective Expert Review
A write-up on the process for an effective expert review with examples and suggestions by Jeff Sauro.

What Assembling Ikea Furniture Taught Me About User Experience
BodeTree.com CEO and co-founder Chris Myers describes his experience with IKEA furniture and compares it with a traditional user-experience design process.

15 SEO Best Practices for Structuring URLs
A drill-down of the best practices to improve site structure and search engine ranking.

Beyond Usability: Designing with Persuasive Patterns
When products suffer from higher bounce rates, users miss out on the chance to experience what the product has to offer. Building persuasive user experiences is imperative. Anders Toxboe lists a set of persuasive patterns in this interesting article.

10 Most Common Web Design Mistakes Small Businesses Make
Tech blogger, Alan Smith presents his list of must-have design principles for small businesses who are struggling to make a compelling website.

Featured Image – by courtesy of N i c o l a / Microsoft Type Cover 2 – IMG_4252 (Some Rights Reserved)

The Best UX Design Articles of January 2016

A catalogue of some of my favourite and insightful UX articles published in January 2016.

Usability Of Beacon Technology At Conferences
Codal’s Creative Strategist Jenna Erickson looks at the various factors involved in integrating beacon technology at conferences to deliver content on your mobile devices.

7 User Interface Guidelines For Designing Watch Apps
Neha Modgil shares her views on designing for this newest wearable device keeping the user needs into perspective. She’s the Global Design Head and Owner at Techved Consulting.

Guidelines For Designing And Building A Multilingual Website
In this insightful article, Alan Smith speaks about how multilingual websites have become common today and describes ways to meet the challenges.

The Crucial Role Deep Linking Should Play in Your Mobile App
Bobby Emamian expresses his concerns while describing the advantages of deep-linking processes for mobile apps.

Innovation with Intention: The Next Evolution for the Experience Designer
As consumers demand more value, meaning and positive experiences in their lives, organizations are looking for experience designers who want to lead the change through creative new approaches. Senior User Experience Strategist and Director of Experience Design at SiteMinder, Meg Barbic, shares feedback from her interactions at the UXSTRAT 2015 conference in Athens, Georgia.

UX Strategy: How to Devise Innovative Digital Products That People Want, Part 2
This is a sample chapter from the book UX Strategy: How to Devise Innovative Digital Products That People Want, by Jaime Levy, published by O’Reilly Media. It speaks about UX strategy as a way of thinking, and not a means of executing a plan. Part 1 of this article was published in December 2015. Jaime is a UX Consultant at JLR Interactive based in Los Angeles, CA.

UX Performance Metrics: How to Measure Change
How can we really tell if we’ve made anything better, less frustrating, cheaper, or hassle-free for the people we serve? In this insightful article, Dana Botka draws from her experience using some project case-studies, on measuring change on content design.

UX vs CX: Which is more important?
If you are still thinking about UX versus CX, this article by Netania Engelbrecht should help you get around the concepts easily. Netania is Content Marketing Specialist at Usabilla.

Using Proto-content for a Better User Experience
Content Strategist Robert Mills describes his ‘content-first’ approach through this insightful article.

How to Determine the Right Number of Participants for Usability Studies
Unlocking the fear of UX researchers on the number of participants to find the best possible outcome, authors Janet M. Six and Ritch Macefield uncover some research findings in this article to answer your question.

Apple Reinvents the Pencil

Apple’s Chief Design Officer Jony Ive was in conversation with the Editor-in-Chief of Wallpaper magazine Tony Chambers on Apple Pencil, and spoke at length about the design of the device as well as Apple’s design philosophy in general.

I had declared before that the Pencil was going to take the world by storm with its innovative UI and multi-functionality design along with the iPad Pro. At the core of the design philosophy for Pencil, Jony says, was the ability to use a device to paint and draw:

What we found is that there’s clearly a group of people that would value an instrument that would enable then to paint or draw in ways that you just can’t with your finger. And I suspect that this isn’t a small group of people. I don’t think it’s confined to those of us who went to art school.

For some time after the Pencil’s announcement the world was up in arms quoting Steve Jobs on introducing a so-called “stylus”.  Apple was fundamentally violating a design principle because Steve Jobs famously considered using a stylus as a sign of product “failure”. In reality the Pencil augments the finger as Jony Ive describes it vividly in this quote:

the Pencil is for making marks, and the finger is a fundamental point of interface for everything within the operating system. And those are two very different activities with two very different goals.

Suggesting that the Pencil is more than just a stylus and not replacing the finger interaction which Steve Jobs implied. The Pencil is in fact a successful merger of human dexterity with innovative technology. In which the Pencil not only identifies hand pressure but also the tilt angle on the screen to offer a seamless screen interaction. We often discuss Apple being an organization in the forefront of using design-thinking methods for developing innovative products:

We do this a lot when we are working on things like the trackpad or new keyboard on the MacBook. To develop those sorts of devices requires an incredible amount of observation and measurement and it means that you need to ask the right questions and know what to focus on. This is part of the value of being a design team that’s been together for many years. We’ve been working on these problems for 20-plus years, so it’s an interesting area. And I think we are gaining experience, we are learning.

Jony also brought up Apple’s design method which does not involve Focus Groups which is a well-known fact again. Here’s his take on whether the feedback from his young kids proved useful in the design of the Pencil:

Apple does not do Focus Groups – So far, anecdotally – you know we don’t do focus groups – but anecdotally, certainly from what I’ve seen, with my children and friends’ children, they are captivated.

And finally, he left a valuable tip for aspiring designers to inculcate design culture in their work:

The design team at Apple uses sketchbooks and do lot of sketching – Yes, we all do. The whole team use sketchbooks. I think it’s a mixture of drawing either by yourself or when you’re with people flitting between conversation and drawing.

 

 

 

 

Understanding Designers

I received yet another email today from a recruitment agency for a ‘UI Developer’ position, and lately I have begun to doubt the industry’s understanding of the difference between ‘designers’ and ‘developers’. It’s also discouraging when recruiters email you saying “Hey, I have this great position for you…”, only to be left disappointed when you go through the job description which clearly mentions programming skills as a prerequisite! Especially when my résumé or online job profile does not even mention the word ‘developer’ anyplace, I can’t figure out how those emails land in my inbox. Obviously there are some recruiters acting under professional compulsions and fulfilling a different criteria. But merely having an understanding or liking for a programming language doesn’t turn me into a developer. So I take this opportunity to explain about the Designers as I know them in some detail here. 

Designers imagine to create things, and developers engineer to make them work.

Designers apply visual talents in their methods to bring an idea to life while developers apply their mathematical acumen to make that idea work. Even if these roles appear to be similar for some individuals, it should now be clear from that simple description how their responsibilities and perspectives are poles apart. For instance, designers thrive on user insights, picking or rejecting ideas intuitively depending on what would and wouldn’t work for the product. Empathy comes naturally to them because without knowing who to design for they can’t begin to imagine and create visuals. Or even if they do create something just out of their imagination it may not work well with the intended audience in the market. This is quite different from the painters or fine artists who use their vivid imaginations, colours and forms on the canvas to express their inner feelings and thoughts. On the other hand when you empathize with your users you stand in their shoes to feel their physical and emotional needs and pains. Designers have an inbred mechanism which helps them translate those inert perceptions into tangible creations making use of design-thinking tools such as prototyping, iteration and design. When you remove these cherished elements from a designer’s inventory you risk losing the overall individuality of the product itself.

Why is a designer so important? Designers represent the uniqueness of the brand. They breathe, drink, sleep; basically exist emotionally with the brand while integrating it into their personality, and hence are able to imagine countless possibilities for the product. Having empathized with their product’s core value they are able to distill rationale through the quagmire of scrutiny. Good designers are an invaluable asset to the organization because they can transform a product’s narrative with their creativity and design leadership. So when designers are reduced to being just an ‘apparatus’ to fulfill short-term goals, it hurts the business objectives and sabotages the future growth of the brand conclusively. In fact, the best organizations in the world value the contribution that designers bring on the table. They are nurtured not just as employees but as the ultimate custodians of the brand’s ethos and sanctity.

Designers do not automatically become developers if they develop an understanding of how things work. In fact that signifies they are smart enough to cross over (empathy) and comprehend the challenges of the developers which is an advantage for organizations who are dealing with complex big-data and large IT transformational projects. It’s important to bear in mind that customers are no longer satisfied with systems that simply work, rather they are habituated to a continuous rush of apps offering delightful experiences. A user’s expectations to reach a certain level of gratification has already reached manic proportions which can only be delivered through a good design strategy. In a fiercely competitive industry riding on the theme of customer experience, designers are the only individuals who can technically connect the dots, unify the aspirations of product teams into a single sequence, and filter the undesirable perceptions to form a substantial product strategy. To expect them to do anything else but design is quite honestly, suicidal.