Design

Steve Jobs’ Dialogue on Consulting

I came across this germ of discourse from Steve Jobs referring to the consulting industry. In his ridicule of consultants for their lack of experience in the implementation of their projects, there was a strong message for owning and understanding the experience from an end-to-end perspective. He says:

I don’t think there’s anything inherently evil in consulting..I think that..without owning something over an extended period of time, like a few years, where one has a chance to take responsibility for one’s recommendations, where one has to see through all action stages and accumulate ‘scar tissues’ for the mistakes and pick oneself up off the ground and dust oneself off, one learns a fraction of what one can. Coming in and making recommendations and not owning the results, not owning the implementation I think is a fraction of the value and a fraction of the opportunity to learn and get better. And so, you do get a broad cut at the companies but it’s very thin, it’s like a picture of a banana, you might get a very accurate picture but it’s only two dimensional. And without the experience of actually doing it, you never get three dimensional.

So you might have a lot of pictures on your walls, you can show it off to your friends like “look I’ve worked in bananas, I’ve worked in peaches, I’ve worked in grapes” but you never really taste it. And that’s what I think. You’re also a variable expense in hard times and you’ll find yourself…(getting fired, is probably what he meant)

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The 3 Types of Designers According to John Maeda

Designers are moving into mainstream business and as a key element of an innovation strategy, I have pondered on the definition of a ‘designer’ moving beyond their traditional roles of delivering aesthetics and prototypes, though that’s just one way of approaching design. Just recently, I discovered a unique categorization on Time by the renowned designer and technologist John Maeda. It was interesting to gain insights into the groups which he calls Classical, Commercial, and Computational, each coming with a unique set of skills and perspective.

[perfectpullquote align=”right” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]“classical” designers, who create physical objects or products for a specific group of people (think architects as well as industrial, furniture and graphic designers); “commercial” designers who innovate by seeking deep insights into how customers interact with products and services (think teams of researchers huddled around whiteboards and mosaics of brightly colored Post-it notes); and “computational” designers, who use programming skills and data to satisfy millions or even billions of users instantaneously (think tech firms like Amazon and Facebook).

Classically trained designers are apt to look askance at the artistic abilities of designers from the other groups. Commercial designers question how computational designers can empathize with millions of people they’ve never met. Computational designers complain that the methods of the other two groups can’t be scaled.[/perfectpullquote]

Though every organization has a tailored in-house design plan (or not) to meet its tactical objectives, from a strategic viewpoint, it’s prudent to delineate the role of a ‘designer’ that’s based on a certain competency framework which would enable managers to structure innovation opportunities by optimizing the proficiency of the team to effectively meet the targets and to also build the competencies relevant to a project’s long-term vision.

Design Thinking

5 Insightful Design Thinking Frameworks

During a recent consulting engagement, I was asked by an inquisitive team member on what “value” would a design thinking methodology (abbreviated to ‘DT’) deliver to a business, and also, which “DT process” from a long list would be more suitable for a software development project. The value that is delivered from a collaborative design effort is well documented and could be easily articulated, however, in the case of design processes there are several DT frameworks for reference which would leave anyone to grope for answers, and this encouraged me to compile some knowledgeable DT frameworks into an article. On the onset, the objective behind compiling these frameworks into a single post wasn’t about verifying the efficacy of the frameworks, it was about grasping the ethos behind the design process and to comprehend how various forms of co-creation exercises are conducted. This isn’t an exhaustive list of DT frameworks but just some of the more well-known ones that I have come across regularly during my research.

To ‘Design’ Is ‘Design Thinking’

Industry analysts have widely supported the adage “Good design is good business” meaning that design must be at the core of an organization’s innovation strategy, and indeed, there are myriad design frameworks which outline a collaborative thinking process towards arriving at that objective. Also, just as the numerous frameworks there is a corresponding list of definitions for design thinking, such as, Idea Couture’s Global CEO and co-founder Idris Mootee who terms ‘design thinking’ as a “new management wonder drug” which companies look upon hopefully to save them from the uncertainties and failures of traditional management styles. My personal favourite remains a quote from IDEO’s CEO Tim Brown, which is all-inclusive and repeatedly mentioned during presentations and workshops:

Design thinking is a human-centred approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.

Many in the industry have relegated ‘design thinking’ to merely a jargon or a figment of business school terminology, though it would be quite naive on their part to ignore the peaking interest amongst a global audience in the subject over the last 5 years.

With its varied forms and definitions, it’s not surprising that Design has remained an enigma for many. At its very least, a design could be construed as a process associated with ‘aestheticism’ but in terms of strategic thinking, it could bring together vast amounts of resources — finance, manpower, ideas, or even tech sources, to achieve an optimum target. Particularly since it almost never aspires to follow a linear set of actions and tools design remains focussed on finding answers to ‘How’ something could be accomplished not ‘What’ is to be accomplished, this basic presumption immediately broadens the horizon and enables to capture divergent opinions for an outcome.

Finally, this selection of design thinking frameworks reflects upon the underlying ideology of its respective organization, those which are striving to achieve a common vision for their customers. Their benefits as a model for co-creation exercise is therefore undisputed.

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KFC Apologizes With A Brilliant Campaign

KFC Ad CampaignCreativity comes in several ways, least of all in print. In a full-page ad today, KFC UK admitted and apologized for experiencing an unprecedented shortage of chicken leading to the closure of several of its outlets through a creative marketing campaign called ‘We’re Sorry’. The visualizer and the content/PR team deserve a huge kudos along with a pay hike for creating this amazing masterpiece! Through some research, I discovered this campaign has been developed by KFC’s creative agency ‘Mother’.

WIRED traced the logistical issue to a failure in KFC’s supply chain and “lack of contingency planning” after a serious collision on the M6 on Feb-14 which blocked access to their warehouse.

[perfectpullquote align=”right” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]The lack of chicken began to hit on February 16. KFCs started to shut down locations in response to their missing ingredients, meaning that by February 18, only 266 of the 870 restaurants in the UK and Ireland were open. Locations in Northern Ireland and the Republic of Ireland have not been affected due to different logistical arrangements.[/perfectpullquote]

Must say, KFC made an honest attempt to sympathize with its frustrated fans with a visual messaging that conveys that feeling through an empty chicken bucket lying on the floor, nothing seems more effective than this simple, and eye-catching campaign.