user research

Innovation Through Serendipity

There’s a well-known ‘eureka’ story around the occurrence of ‘serendipity’ or an unplanned discovery. Hiero the monarch of Syracuse, gave a silversmith some silver and gold to make him a crown but the king wasn’t convinced if the silversmith had been an honest craftsman. So he commissioned the famous mathematician Archimedes to check if the silversmith was a fraud or otherwise. He failed to find a solution, but one day as Archimedes was taking a bath and as he settled in the bathtub he noticed some of the water overflowed. He found out that it was the exact amount of weight that occupied his body. That’s how the Archimedes’ principle came into being and humans found a way to keep giant cargo ships floating on the deep oceans.

The definition of Serendipity, in a nutshell, is a happy coincidence, an unexpected event that apparently occurs due to chance, and it often happens when we are searching for something else. Once can be assured that almost everybody in the corporate world might hate to leave things to chance but in especially design as a field it’s mostly common to expect serendipity to occur with or without due process and provided the outcome isn’t driven by expectations alone.

But it has also been mentioned that serendipity isn’t an act of coincidence alone. Rather, in innovative processes, serendipity is more about making “connections or insights that occur when we are searching for one thing to find something else.” So effectively, being serendipitous means discovering what we didn’t know, 1 and Apple is one company. that is notoriously famous for making innovation choices based on the serendipity of extraordinary individuals such as Steve Jobs. 2

Nonetheless, in the sense of the most revealing inventions made through a serendipitous approach they are broadly categorized into three types:3

  • Discovery, that was not sought (e.g. Velcro)
  • Discovery, that was being sought, but found in an unexpected way (e.g. vulcanization)
  • Discovery, whose use is different than originally planned (e.g. Post-It).

Moreover the essence of serendipity can only be explored with an open mindset if not with the larger organization at least within the confines of the design culture. It essentially requires moving beyond our personal customs, culture, and prejudices and observing the external considerations of the customers as well, and by learning to spot the opportunities while simultaneously connecting with the internal views and research. This may appear to be a highly contradictory and an arduous exercise but adding the quality of serendipity to the research spectrum would eventually lead to some surprising results. It’s worth taking a chance.


  1. Collins, R. (n.d.). The Key to Innovation: Serendipity. Retrieved February 29, 2020, from https://optimityadvisors.com/insights/blog/key-innovation-serendipity ↩︎

  2. Medeiros, J. (2018, June 26). Here’s Why Steve Jobs Said Intuition is Absolutely More Powerful Than Intellect. Retrieved February 29, 2020, from https://www.goalcast.com/2018/06/26/steve-jobs-said-intuition-is-more-powerful-than-intellect/ ↩︎

  3. Meige, A. (2015, September 18). Serendipity and Innovation. Retrieved February 29, 2020, from https://open-organization.com/en/2010/04/25/serendipity-and-innovation/ ↩︎

Digital Healthcare For Gen Z & Millennials

Accenture-2019-Digital-Health-Consumer-Survey

This weekend, I studied an interesting survey published by Accenture Consulting on the prediction of future healthcare for younger consumers. It’s called ‘Accenture 2019 Digital Health Consumer Survey’ and the respondents of this study were from the United States though it essentially provided some wonderful insights into the millennial and Gen Z’s behavioural patterns in general. A striking feature of this survey was the influence of future technology on a wide range of generations beginning with the 20s and the millennials who would become the most influential generation for healthcare consumerism. These are some of my notes from the study.

Distinctive User Groups

At the onset, I came across one of the most distinct categorizations of the user age groups within this survey. The study has been fairly distributed among all classes of consumers including even the generation of consumers who were born in the late 20s. The list of the user group is comprehensive as noted below.

  • Gen Z (born 1997 onward)
  • Millennials (born 1981 to 1996)
  • Gen X (born 1965 to 1980)
  • Baby Boomers (born 1946 to 1964)
  • Silent Generation (born 1928 to 1945)

Prominent Healthcare Insights

Traditional / Non-Traditional Healthcare – doctors, healthcare professionals, clinics, medical centres and doctor’s offices are some of the established types of traditional healthcare services. In contrast, walk-in or retail clinics, outpatient surgery hospitals, virtual health (via the phone, on video or apps), on-demand services or digital therapeutics are some examples of non-traditional healthcare services. [1]

  • Younger consumers are moving away from traditional channels and adopting technology and non-traditional healthcare.
  • The loyalty of younger generation patients is no longer assured, and the providers who heed to the changing dynamics of the consumers would be strongly positioned.
  • Gen Z and Millennials are less likely to have a primary care physician (PCP) compared to Gen X, baby boomers and the silent generation.

[perfectpullquote align=”right” bordertop=”” class=”” cite=”” link=”” color=””]Gen Z is the most likely generation to seek out wellness practices (e.g. yoga, acupuncture) beyond Western medicine. With millennials projected to become the largest generation in 2019, this generation holds the most power to influence future healthcare models.[/perfectpullquote]

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Market Research and User Research

Market Research Vs. User Research

I have often had conversations with clients and designers who have a difference of opinion on the virtues of ‘market research’ and ‘user research’, sometimes even using the terms interchangeably. In one such recent interaction with a marketing executive from a large Canadian company with whom I was associating for a consulting project, I was told that ‘user research’ was not necessary for the current circumstances since his company was perfectly cognizant of its customer base. He was referring to the marketing research his team was involved with, and rightly so. In all this, I believed, his goal was to expedite product development by paring down the number of hours and the expenditure required for the user research phase. It should come as no surprise for designers and managers, that a large chunk of their product design commitment relies on a comprehensive overview of the customer base gained from research studies at different times, and any form of research which could serve various purposes during a product’s development journey.

[perfectpullquote align=”right” bordertop=”false” cite=”” link=”” color=”” class=”” size=””]An ardent proponent of the UCD methodology, I firmly believe in the potential of research data in gathering an informed opinion about the motivations of the actual users which would enable me in developing a product’s design strategy, this includes presiding over focus group sessions, moderating personal interviews, or conducting a contextual inquiry study.[/perfectpullquote]

The user research exercise is not just relevant to the current state of the product analysis, but as the audience evolves and the product begins to feel redundant, the overlapping data from the market research and user research becomes that much more critical in the product’s design goals. Incidentally, some experts believe in the difference between market research and marketing research though I would like to set aside that debate for now. Instead, the question which I aim to examine in my article deals directly with the significance of market research and user research from the context of a product’s development lifecycle.

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