I somehow stumbled upon this Y Combinator interview of Elon Musk – actually a clipping, on YouTube – I’d seen the full interview but this video reveals his deep interest in gaming. After stating his recommendation ‘Overwatch’ & applauding the gaming studio Blizzard for their titles he quickly turns to the interviewee (Sam Altman) and asks what his recommendations are, and he says “The Last of Us” (TLOU). It struck me right there that Elon could see his prophecy of human extinction being proved through this amazing gaming experience.
In his presentation at the Astronautical Congress in 2016 he laid out a plan to “Making Humans a Multiplanetary Species” and colonizing Mars to avoid the danger of becoming extinct due to some unforeseeable incident. Without revealing much, TLOU presents a similar scenario in which human species is infected by a mysterious virus and a chaotic sequence follows which brutally resembles a doomsday apocalypse.
If there’s one person who’d really appreciate a script such as ‘The Last of Us’ it’s definitely Elon Musk.
I’ve never been so stressed and nervous playing games ever, as I have been with The Last of Us – Remastered on PS4 lately. This has drastically changed my perspective on gaming and so I decided to share my thoughts through this blog post. The Last of Us (TLOU) released on the PS3 by Naughty Dog in 2013 and the PS4 in 2014, I couldn’t play it on the PS3 for reasons that I will describe later in this post but I’m so glad that I picked it up for the PS4.
Naughty Dog launched the mind-blowing and one of my favourites Uncharted 4 in 2016, which is an open world thriller and action-adventure title. In contrast, when I played TLOU I couldn’t bear the thought that it required me to work in stealth to progress in the game. The semantics for Uncharted were quite simple and linear but not with TLOU and that left me disappointed on the PS3. When I started playing the Remastered version (that’s what they call it for the PS4) I looked at it from a new perspective with no comparison with Uncharted, and that’s how it became more enjoyable for me.
The Runners, Clickers, Bloaters are without a doubt the worst characters to face in The Last of Us. Runners are still fine as mêlée attacks will overpower them but I have problems with the Clickers who can overrun you at the slightest noise. The Bloaters are the worst looking and the toughest of the group of infected creatures and I realised very late (after several ‘deaths’) how to defeat them. There’s a specific strategy to defeat these guys individually, or you may just use stealth tactics to go ahead further in the game. But at some point eventually, I’m left with no choice but to face their grunts and horrible attacks. It’s the worst situation in this game, one which I couldn’t come to terms with on the PS3 version.
One of my favourite features in the game is ‘crafting’. You could be creating medicines for yourself (Joel) or mêlée weapons or Shivs (sort of dagger to kill Clickers). To craft any of the items I must constantly scan the surroundings for items like scissors or adhesive tapes or antiseptic and so on. It’s wonderful to note how the game will change for better or worse if you continuously engage or fail to engage in exploring the vicinity for items. I have kept searching for Firefly pendants as well with zero luck. There are Artefacts and Manuals too which will help you to upgrade your weapons and skills, it’s a narrative relevant to a post-apocalyptic world and one which hits you hard when you consider the devastating effects of climate change on the environment. The game’s AI engine is also very sensitive to your moves and will change the gameplay often and keep you immersed.
It’s a great game, and if you own a PS4 you must own a copy. Moving on, let’s see how I can settle my score with the Hunters now.