interaction design

Playstation Knobs That Could Have A Unique Tone

Playstation Buttons

If you’ve been a kind of a gamer, you can’t miss out on those 4 colourful ubiquitous signs of the PlayStation controller. On the other hand, there are chances that you completely miss their significance beyond using them as primary controls for interacting with the game environment. PlayStation logo and product designer Teiyu Goto explains the real reason behind choosing symbols over alphabets, which previous generation consoles were already doing, and it makes total sense:

Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent ‘yes’ or ‘no’ decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that’s what I wanted.

Techcrunch

It’s not so much the design or the use of geometric shapes which are just perfect for a suggestion method & recall during the gaming interaction, but the colours of the ‘circle’ and the X that has got me all knotted up — based on Goto’s theory the ‘yes’ or ‘no’ decision markers should have been green and red. Ultimately, the buttons serve a different purpose today regardless of their conceptual origins. Speaking of which, maybe the red and blue for ‘yes’ and ‘no’ might find its inspiration from the Japanese traditions and culture?

It’s widely noted that more often than not colours are mere tools for marking a differentiation on the user-interface with the element, just like the four different shades of the geometric shapes. Today, one could conclude that the green, red, blue, and pink tones on the Playstation consoles are not just any colours but elements that are identified by an entire gaming generation as the basis for creating a strategy with a recreational intent, and for making advancements into the story. The time to make those subtle changes in the colours might have passed a long time ago.

The Difference Between URLs and URIs

I had, for decades, referred anything residing online as a ‘file’ and its address as a ‘URL’ to be accessed from the browser. However, I uncovered an interesting truth in my online research with a term called ‘URI’ or ‘Uniform Resource Identifier’:

One can classify URIs as locators (URLs), or as names (URNs), or as both. A Uniform Resource Name (URN) functions like a person’s name, while a Uniform Resource Locator (URL) resembles that person’s street address. In other words: the URN defines an item’s identity, while the URL provides a method for finding it.

The article further states that the term ‘URL’ has become or is becoming deprecated. Though it shows examples of a URI which it says, can also be called a URL, causing confusion. Furthermore, we don’t know the design implications of using the URI/URL terms intermittently, which usually takes a while before it enters popular tech lexicon. Considering this, and to avoid a confusing situation (or spark a debate in a meeting or chat), I would suggest using ‘URL’ for now.

Source: The Difference Between URLs and URIs

Ideas on a UXD Framework

Writing for an internal global initiative on Innovation, I spoke about imbibing a user-experience design framework (UXD) in the software development life-cycle (SDLC) that can consistently deliver better products. I am publishing the article here.

Designing a UX framework for Internal Applications
User-experience (UX) design deals with harnessing the feelings of a user — How people feel before, during and after they have used a product. It pertains to creating an interaction model that impacts a user’s perception of a system or a product which makes it more desirable for use again. Being a subset of UCD (user-centered design), the first step towards evolving an internal UX methodology is to understand the requirements and user-needs through research.

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Interaction Design, here I come?

This HAS to be the most frustrating of experiences for every avid internet lover (like me). I am still facing constant problems with my internet and I spent 2 days without it. This has become routine now and I am wondering how I am going to spend the longgg weekend which comes this week.

Anyways the good news is that I have started to take a lot of interest in Human Computer Interaction (HCI). I had said earlier that I want to make my career in HCI and Usability and thankfully there are a lot of resources available on the internet to read. I presume I might also buy some books on Interaction Design in the coming future. Essentially interaction design could b the difference between a good and a bad systems design. The very term ‘interaction design’ is vast and has a lot to do with how humans are adept at using interactive products.

In the coming months I would contribute to this blog by presenting some of my thoughts on HCI. Likewise I am pleased to announce my partnership with Cybaba. We have realised the need to give an impetus to HCI and usability and we will be focusing mainly on thses issues on the cyBLOG. So do keep visiting the website :-)

WeBreakStuff.com

Webreakstuff Let me be honest and confess that I lost the URL of this fabulous website and lost all the hopes of finding it on the superhighway. I only knew a few things about it on my first visit which were “portuguese”, “designer” and the fact that it was made entirely in “WordPress”. I managed to “Google” the keywords and I ‘excavated’ this website once again :-) The website is called WeBreakStuff and I always mispronounce it as “Web Break Stuff”.

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