Last of The PS4 Games

PS4 Games: Final Releases Before The Big Launch

Without further ado, the announcement of the PS5 launch has meant that I’ve to say farewell to the PS4 games which have seen the last of its 2 major releases in successive months. Since it’s the end of a fruitful and glorious journey before the big launch of PS5, to say the least, it made complete sense therefore to get the special editions of The Last of Us Part II and the Ghost of Tsushima, but I will come to that in a bit.

Although launched in 2013 I caught up with PS4 gaming only a few years down the line after it was announced that the ‘Uncharted – A Thief’s End’ would be the final instalment with Nathan Drake’s adventures. It’s no secret that I’m a huge fan of treasure hunting and adventure games, including the Tomb Raider series. But back then I was still finishing up with my PS3 game catalogue and such titles like Sleeping Dogs, Spec Ops: The Line, MotorStorm: Pacific Rift, Burnout Paradise, Guacamelee, The Last of Us, just to name a few from a long list keep me busy — it’s a different discussion on why I couldn’t complete most of them after experiencing the game graphics that PS4 had to offer!

My most fundamental memory of the PS4 games would be the design of the DualShock 4 controller, and the innovation of the TouchPad, etc. It’s most striking example was inFamous – Second Son where you could use the controller to draw graffiti on the buildings or emulate a DNA test by putting your finger on a certain corner of the touch-pad. Just brilliant!

Why Sucker Punch added touch controls to Infamous: Second Son

PS4 Games Have Its Own Aura

I’ll always be a fan of the action/adventure genre and without a doubt, some of my favourite titles on the PS4 will always be, the Tomb Raider trilogy — Definitive Edition, Rise of the Tomb Raider, Shadow of Tomb Raider, the Uncharted franchise that includes the Uncharted: The Nathan Drake Collection, Uncharted: A Thief’s End, and Uncharted: The Lost Legacy (I can’t wait for the next Uncharted title on PS5). Then comes the remastered versions of Burnout Paradise and The Last of Us, and last but not the least, the 19th-century sci-fi adventure of The Order 1886. To say the least, I’ve mostly played exclusive titles (check below), and to that coveted list, I will now add the final PS4 games of The Last of Us Part II and Ghost of Tsushima.

Some notable PS4 Releases over the years.

There wasn’t a dull moment ever during any of those immersive gameplays, except for that one boss fight in inFamous – Second Son that made me abandon the game completely. Admittedly, I’ve only played a handful of titles on my PS4, mostly exclusives like I said, and persisted with some franchises that I’ve carried forward from my PS3 experiences. For instance, the expansive landscapes and the treasure hunt of the Uncharted series, the stealth gameplay and the gruesome puzzles of Tomb Raider, or even the sheer joy of racing a Renault Cleo through the rainy environs of the Bandipur sanctuary in India in Driveclub. Now with rumours abound of PS5’s backwards compatibility with PS4 games I’m definitely playing some of them again. For now, I will enjoy the last exclusive titles on PS4.

Quite Different Special Editions!

Speaking of which, I was disappointed with the Ghost of Tsushima Special Edition straight up. For example, the special edition pack for The Last of Us Part II bough just a month apart was loaded with goodies such as the artbook by Dark Horse Comics; a treat for art & illustration lovers, then there are double discs which include the soundtrack of the game.

Basically, when you buy the Special Edition (SE) of any PS4 game it shouldn’t feel like you missed out on a whole lot of stuff simply because the high-end Collector’s Editions have tons to offer but are always sold out no matter what! The SE is a way of rewarding the customer with stuff that’s really worth cherishing.

Coming from that experience I had a lot of expectations from the Ghost of Tsushima special edition pack but I was totally misled. There was no book included with it – it comes only with the Collector’s Edition which is always hoarded, and the rest of the items were a digital-only download. Going forward, my only wish is that Sony/PlayStation defines standards for what constitutes a ‘Collector’s Edition’ versus a ‘Special Edition’, and give it’s content a uniform structure across its marketing strategy.

TLOU_Special Edition

‘Axone’ Serves The Understated Hatred So Tastefully

Axone

The savagery of racial injustice has come to haunt humanity, yet again, with the brutal murder of George Floyd, 46, on the streets of Minneapolis in broad daylight. The incident instantly made headlines because law enforcement agencies were involved while a 17-year old had the presence of mind to film the brutality on her phone. These bellicose emotions often hurled towards visible minorities is no less ‘xenophobic’ in nature — from the Greek Xenos, meaning “stranger” or “foreigner”, and Phobos, meaning “fear”. In short, it’s a fear or hatred of that which is perceived to be foreign or strange. On those lines, Axone (‘Aa-Koo-Ne’) is a praiseworthy narrative and an attempt to address that systemic xenophobic mentality towards the culture and the people from the North-Eastern states of India. Also, I love movies that are made with the capital city of India, New Delhi, as a backdrop, and I assure you that there are only a few of them.

By the way, I’d suggest not reading any further than this if you haven’t watched the movie yet (it’s playing on Netflix right now) and if you don’t want the spoilers to ruin all the fun.

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Playstation Knobs That Could Have A Unique Tone

Playstation Buttons

If you’ve been a kind of a gamer, you can’t miss out on those 4 colourful ubiquitous signs of the PlayStation controller. On the other hand, there are chances that you completely miss their significance beyond using them as primary controls for interacting with the game environment. PlayStation logo and product designer Teiyu Goto explains the real reason behind choosing symbols over alphabets, which previous generation consoles were already doing, and it makes total sense:

Other game companies at the time assigned alphabet letters or colors to the buttons. We wanted something simple to remember, which is why we went with icons or symbols, and I came up with the triangle-circle-X-square combination immediately afterward. I gave each symbol a meaning and a color. The triangle refers to viewpoint; I had it represent one’s head or direction and made it green. Square refers to a piece of paper; I had it represent menus or documents and made it pink. The circle and X represent ‘yes’ or ‘no’ decision-making and I made them red and blue respectively. People thought those colors were mixed up, and I had to reinforce to management that that’s what I wanted.

Techcrunch

It’s not so much the design or the use of geometric shapes which are just perfect for a suggestion method & recall during the gaming interaction, but the colours of the ‘circle’ and the X that has got me all knotted up — based on Goto’s theory the ‘yes’ or ‘no’ decision markers should have been green and red. Ultimately, the buttons serve a different purpose today regardless of their conceptual origins. Speaking of which, maybe the red and blue for ‘yes’ and ‘no’ might find its inspiration from the Japanese traditions and culture?

It’s widely noted that more often than not colours are mere tools for marking a differentiation on the user-interface with the element, just like the four different shades of the geometric shapes. Today, one could conclude that the green, red, blue, and pink tones on the Playstation consoles are not just any colours but elements that are identified by an entire gaming generation as the basis for creating a strategy with a recreational intent, and for making advancements into the story. The time to make those subtle changes in the colours might have passed a long time ago.

Requirements Gathering or Requirements Generating?

This question hasn’t bothered me more in my career than in recent times after I went through an online UX course. So in UX parlance, what would be considered as a reasonable vocabulary — is it gathering of the requirements or is it generating of the requirements? Designers ought to comprehend user needs and generate feasible ideas for the real world, so clearly, it’s the connotation of the word ‘gathering’ which is at conflict here more than the approach itself.

According to the information given on his website, Joe Natoli is a speaker on topics of User Experience (UX) and Design for 29 years, from national and global conferences, and has launched eight successful online courses. Two of which I happened to reflect upon on Udemy a few weeks ago and both were insightful at the very least. However, it was his differentiation and comparison of requirements gathering versus requirements generating in both the courses that made me unusually inquisitive about the synonymous terms. It’s also purely language semantics at play here as I explain in detail below. But first, this is Joe’s take on the point in question from the UX Strategy Fundamentals course:

I want you to know about requirements up front (which) comes from a very smart lady by the name of Kim Goodwin who said that requirements cannot be gathered. OK this is important because I hear that phrase a lot (and) in the last 26 years I’ve heard it more times than I can count. We’re going to gather requirements which essentially means we’re going to get a bunch of people in a room and they’re going to tell us what they need and we’re going to write them down. We’re gathering from them. OK. It does not work that way. And if it does it’s not going to be successful. As she says there’s no requirements tree back. We’re not going to go pick requirements off the tree or any one of these and this one looks particularly good. I think we’ll do that. It doesn’t work that way. You have to iterate and generate requirements you have to kick them around and decide what’s right what matters what doesn’t matter what can work what isn’t going to work. It’s a process. It’s not an answer. You need to find out what users need to be able to do with your website in terms of functionality in terms of the content that they see and interact with in terms of data if they fill out a form and give you information or they look at reporting where they get data and information.

UX Strategy Fundamentals → Section 4: Determining and Controlling Project Scope – Lecture 17. UX Focused Requirements: An Introduction.
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Basic Income for Canadians

Basic Income Plan For Canadians

A fringe economic theory which proposes a minimum income guarantee for the society is finally becoming a mainstream discussion due to the COVID crisis. The idea of long-term economic support to low-income groups in times of uncertainty otherwise referred to as the Universal Basic Income (UBI) has gained rapid popularity & support in this global pandemic of COVID-19. For a start, UBI provides for a basic minimum allowance to everyone in the society (hence, universal) regardless of the circumstances or income. These benefits are especially needed

The main advantage is that ensures a minimum standard of income for everyone – without any costs and bureaucracy of means-tested benefits. Also, it avoids the disincentive to work that can occur with means-tested benefits. In times of crisis, a UBI can also provide a social safety net with minimum admin costs.

Universal Basic Income — Pros and Cons

A recent Gallup and Northeastern University survey found resonance for the UBI amongst 75% Canadians and 77% in the UK for workers who lose their jobs owing to AI advancements in the field. Sadly only 43% in the United States supported the call for a “government-instituted program that would provide every adult with a specific amount of money each year” despite Democratic Presidential candidate Andrew Yang advocating a UBI plan during his campaign run. AI’s imminent threat to livelihoods and the inevitable rise in class inequality isn’t out of question in the future, however, millions have been left unemployed today due to the ongoing COVID-19 pandemic, and more would follow as long as establishments remain under strict lockdown policy. Canada’s economy lost more than a million jobs in March alone, pushing the unemployment rate to a whopping 7.8% from 5.6% in February. According to Statistics Canada, 19.2 million Canadians had paid work in February before the coronavirus hit Canada with full force. A month later, barely 18 million still had jobs. The Federal government launched the Canada Emergency Response Benefit (CERB) to help businesses and workers who have been affected by the COVID-19 outbreak — $2,000 a month for up to four months for workers who lose their income as a result of the COVID-19 pandemic.

The CERB would cover Canadians who have lost their job, are sick, quarantined, or taking care of someone who is sick with COVID-19, as well as working parents who must stay home without pay to care for children who are sick or at home because of school and daycare closures. The CERB would apply to wage earners, as well as contract workers and self-employed individuals who would not otherwise be eligible for Employment Insurance (EI).

Government introduces Canada Emergency Response Benefit to help workers and businesses
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